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%0 Conference Proceedings
%4 sid.inpe.br/sibgrapi@80/2009/08.17.19.10
%2 sid.inpe.br/sibgrapi@80/2009/08.17.19.10.57
%@doi 10.1109/SIBGRAPI.2009.18
%T Legolizer: A real-time system for modeling and rendering LEGO representations of boundary models
%D 2009
%A Silva, Luís F. M. S.,
%A Pamplona, Vitor F.,
%A Comba, João L. D.,
%@affiliation Instituto de Informática - UFRGS, Brazil
%@affiliation Instituto de Informática - UFRGS, Brazil
%@affiliation Instituto de Informática - UFRGS, Brazil
%E Nonato, Luis Gustavo,
%E Scharcanski, Jacob,
%B Brazilian Symposium on Computer Graphics and Image Processing, 22 (SIBGRAPI)
%C Rio de Janeiro, RJ, Brazil
%8 11-14 Oct. 2009
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%K voxelization, GPU, LEGO.
%X In this work we propose a method for converting triangular meshes into LEGO bricks through a voxel representation of boundary meshes. We present a novel voxelization approach that uses points sampled from a surface model to define which cubes (voxels) and their associated colors will compose the model. All steps of the algorithm were implemented on the GPU and real-time performance was achieved with satisfactory volumetric resolutions. Rendering results are illustrated using realistic graphics techniques such as screen space ambient occlusion and irradiance maps.
%@language en
%3 paper.pdf


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